Getting a little sick of them, I think I would much rather have a nice seige which announced it's presence instead. Lost a good chunk of two squads to a multiwave goblin ambush. They're all utterly expendable, so if a bunch of them get caught outside in an ambush I have 30 more warm bodies to replace them. None of what they do is important, so I don't have to micromanage it. So for every important job, I have one main dwarf and a back-up, and everybody else I ignore as kind of an undifferentiated mass of serfs. None of the caste dwarves are allowed to do any labor outside their caste. The third caste is the farm staff, which have almost every single farm labor turned on, with the sole exception of cooking and farming because I keep an elite or two for those jobs. These sorts of jobs take a long time because ore is heavy, but with enough redundant smelters running I don't have to care. The next caste is the furnace operators, who haul ore and smelt it. One is the military, which takes all comers and I don't even bother looking at their starting skills. I usually round up the excess population and arbitrarily throw them into one of three castes. Getting to the point where the population is almost unmanageable, may have to look into utilities of some sort. Also once I finish my iron breastplates I'm going to go back in to the cavern and carve myself out a larger chunk of it. My giant dessert scorpion got to play in the fight, and now he needs crutches. One being a rather worthless fisher dwarf foolishly out beyond the safety of my walls, I keep meaning to build some place safe for them to fish but, I don't really care, I've got so much food at this point that the loss of my entire fishing industry could collapse and it wouldn't affect me. I was promoted during an ambush which thanks to the painful learning process of alerts and burrows my guys crushed the invaders with only two deaths. My guys have an obsession with making artifact axes. I've also constructed an artifact vault to store all my none weapon artifacts, all two of them. So I finally made it to being a barony, I plan to celebrate by pausing in my quest for magma to construct some waterfalls for the fortress, one in the dining room and one on either side of the baron's throne in his office. Also mined my way under the caverns and am beginning my quest for magma. I've also started encrusting items with gems to make some kick ass furniture for my baron whenever I get one. So next fun project is to construct an arena for my dwarfs to practice. The layer of cage traps surrounding my door to the caves have caught strange creatures who sound like a snappier variety. I'm thinking there needs to be some way of making use of these creatures for fort defense, if not I want to see if I can make them pets, because that would be awesome. I've got interesting creatures in cages, I bought a tame wolf and giant scorpion off the last elf caravan. Which means between medical malpractice, cave ins, and justice I've killed almost as many of my people as the gobbos. One of the squad members threw a tantrum and was killed by the justice squad. On the military side I think I need to stop training war dogs and attaching them to my spear dwarfs they seem to die quickly to goblins and cause morale problems in the squad. While I have yet to find a ready source of other metals below ground, discovering how to get my dwarfs to claim items from outside has made goblinite a valuable resource for the fortress. I gave to one of my axe dwarfs who seemed most devoted to the god, so devoted the god was listed twice in her thoughts. Another dwarf built another artifact axe, this one with an image of one of my gods in the shape of a dwarves woman carved in bone. Bad news the lever I thought controlled my drawbridge instead controlled my floodgate and my food stockpile and well were covered in FUN. Good news, the windmill I built to power the pump that fills my cistern works.
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